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Lvl 55 dark runner build korean koonkoon
Lvl 55 dark runner build korean koonkoon









lvl 55 dark runner build korean koonkoon

So the last option is to go that way and they effectively become built a bit like your Blitzers though with lower armour. The problems with those two builds is that they aren’t going to have defensive skills to stay on their feet. The second option is to build one like above and just pass to any team mate instead, then build the second for a more traditional Thrower build as you are still an Elf team and can score fairly easily in two turns if needed and have a reliable long passer. Build both this way and keep them close and you really should never be losing the ball, even more so if you get Pass and Catch on them too. There are though three ways I see of developing a Runner, one is to maximise the effectiveness of Dump Off by taking Nerves of Steel.

lvl 55 dark runner build korean koonkoon

Should you need to make a break for it and can’t cover him then you can use other players nearby to have an outlet to keeping hold of the ball.

lvl 55 dark runner build korean koonkoon

So you should still make sure to keep the ball carrier safe from an easy hit like any other player holding the ball. Dump Off also isn’t a guarantee to keep hold of the ball and you will be a bit miffed if you fumble the pass and then they just rolled a push back on the hit. Coupled with their lower AV7 they can also get hurt if they get knocked down. They start with no defensive skills and also don’t have Dodge if they get bogged down. This can spread the play and defence out making it easier for you to move the ball off to another area of the pitch and screen them off again.ĭump Off doesn’t mean you should just leave your Runner open to being hit though. These combine to forcing the other team to have to look at covering all those nearby targets. This works well for Elves compared to other players as their higher agility means the tackle zone of the attacker is less of an issue and there will be more targets for you to pass the ball too who are likely to catch it. Dump Off is the key here as should the other team get to hit your Runner you can try a pass to a nearby team mate. There is also a temptation to be overly reckless with them as well.ĭark Elves are better at running the ball using screens and even cages, than passing like the other Elf teams. This leads to them being used in a somewhat different way than you may be used to using. The Dark Elf Runner though is faster and they also come with Dump Off rather than Pass and/or Sure Hands. Typically most Thrower types will be the same speed as their side’s Lineman. Instead against a Stonearrows you need to play as if is a tank because they use REDOUBT, you can try to use LEECH before your enemy.Dark Elf Runners are somewhat different than the more traditional Thrower builds of other teams. ) you need to stay close, fortunately you've a really great mobility, so this is not a problem for you, also if your enemy is a primeval. ) FRENZY is your friend, just you need to dodge BANSHEE WAIL then run around the enemy and knock it down.Īgainst Archers(Primeval, Stone arrow. ) is little bit complicated, her REDOUBT will make you useless for 20 seconds, in this time you need to take advantage of your mobility by running away, or just hiding youself with STEALTH skill.you can also try LEECH for earn few seconds.Īgainst Mages(Daggerspell, Arcanist, Witchcraft. In this build i dont have added STALKER'S MARK, but it will be usefull for reduce healing force.Īgainst Tanks(like Blighter, Abolisher. ) you need to attack as much as possible, and be careful when he cast heal skills and try to interrupt it with knock down, you can also use LEECH for interrupt her casts. Īgainst other Darkrunner is just a parry and shackle challenge, just try to interrupts her main skills and be careful about her skills cooldown.Īgainst Healers(Argent, Paladin, Templar. You need to try to stay always in range of your jump skills like CHARGE and SHADOW STEP and remember to dont waste your best buffs like FREERUNNER, FRENZY and BATTLE FOCUS. In the arenas Darkrunner preserve its great force, it burst damage and its mobility make it one of the best and feared class in 1 vs 1.











Lvl 55 dark runner build korean koonkoon